![]() ![]() Reinforcement time of in-combat units located +45m away from the HQ increased by +100% for a total of +200%.This should dramatically lower the efficiency of forward reinforcing, making it less oppressive in larger games. We have adjusted forward reinforcement to lessen the power of front-line reinforcement, especially during combat. Recharge time standardized to 120 seconds.Indicator now added when the ability is active.Button now reduces sight by 50% and speed by 25% speed penalty is increased to 50% on penetrating hits.Buttoned vehicles can now fight back and will no longer be immobilized, allowing them to maneuver or retreat. Wehrmacht Flak 30 AA Gun, US Forces M16 Multiple Gun Motor Carriage & US Forces M1919 Heavy Machine Gun Teamīutton has been overhauled to be less punishing. Wehrmacht Bunkers & Afrikakorps Heavy Machine Gun Bunker The distance a player can now right-click to issue an automatic auto-reverse command without using the auto-reverse ability has been set from 20 to 60.Weapon cooldown modifier when suppressed increased by +50%Īuto-reverse distance is being increased to reduce how often a player needs to use the Reverse ability and make it easier to back vehicles up during the heat of battle.The following changes address these cases and allow vehicles to kite Anti-Tank Rifle Units. Company of Heroes 3 Balance Update 1.1.4 Patch Notes - April 20, 2023Īfrikakorps Panzerjager Panzerbusche & British Corps Infantry Section Boys Anti-Tank RiflesĪnti-Tank rifles are overperforming in their ability to shutdown vehicle play and engage targets while under suppression. Since the game was released, the developers at Relic Entertainment have been carefully tweaking the pendulum of power between factions to make the game as balanced as possible, including making gameplay changes and quality-of-life improvements. Company of Heroes is the third installment in the legendary real-time strategy series covering one of the bloodiest conflicts in recent history - World War II. ![]()
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